[DOWNLOAD tool hack aoe 2 ] Sneaky AoE2 Farming Hack 2021

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    Bước 1: COPY từ khóa bên dưới (hoặc tự ghi nhớ)
    gửi hàng đi canada
    Bước 2: Vào google.com.vn và tìm từ khóa. Sau đó, nhấp vào kết quả này của trang này. guihangdicanadai2 Bước 3: Kéo xuống cuối trang bạn sẽ thấy nút LẤY CODE


    Giới thiệu về Sneaky AoE2 Farming Hack

    Here’s a sneaky AoE2 farming hack to gather food a bit faster than you’re supposed to. Whether or not it’s worth the effort is up to you.

    0:20 Farm work rate vs villager work rate
    2:10 Breaking the farming speed limit


    Background music from Epidemic Sound:

    Game: Age of Empires 2 Definitive Edition, with Forgotten Empires, African Kingdoms, Rise the Rajas, and Last Khans expansions

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    48 thoughts on “[DOWNLOAD tool hack aoe 2 ] Sneaky AoE2 Farming Hack 2021

    1. Dmitry Granicin says:

      So just give each farmer 3 farms to build and work on and periodically rotate between them, thus getting slightly more food in exchange for clicking on the farmer and reassigning him.

    2. Christopher G says:

      I think the 24 food/minute production rate was added, so it would act as a upper bound for the longterm. In the short term a building delay allows you get use out of the extra farming rate. But in the long term, it is capped at 24/minute.
      And the 15 storage cap was added, to not make this switching around viable. If it was not there (or much higher) the technique could work – causing a potentially annoying gamestate.

    3. Frank Castle says:

      I think some one is angling for a job as agriculture minister for a feudal Japanese shogunate…

    4. i_dont_read_replies says:

      So less optimal farms still work, and its best to build houses with farmers instead of lumberjacks? FUK YEA

    5. slackershaggy says:

      So, moral of the story is to build buildings with farmers because lost work can be absorbed when returning to farms.

    6. Juanguiii13 says:

      This channel is so impressive! so quantitative and specific! you could work in IT or consulting

    7. Mustahsinul Moula Siam says:

      Great content 👍. Hi Sprit Of The Law. can you test Inca farming also, I tested an editor with 31 Inca villagers with Whellbarrow and Heavy plow in Castle age. I run 15 minutes test (farm was not built at the start of the test, so villager had 2 Farm ressed cycle) and found almost 5% food increase in stock, With Inca after 15 min had 9730 F and with Magyar had 9222 F. so is Inca farming really as bad as though to be?

    8. jinks says:

      Guys please support my channel i have lately been doing a lot of hard work with very little support😭

    9. Temporary Name says:

      Knowing they can invent a tech called "scarecrow" where your farms cap is 30 instead of 15 is nice.

      Knowing they can invent a tech called "dog keeping" where your farm gets a dog that comes out to defend it against boars, lions, villagers, and horses is nice.

    10. Sceme1991 says:

      If only 10 year old me knew that 20 years later I would still be obsessed about this game and to what extent one can take playing it.

    11. Ryan Born says:

      Even if it worked, microing farms is the last thing I'd ever want to do. God, I hardly want to MACRO them.

    12. Lába Apád says:

      let say a farm has 700 food. Villiger collects 24, and goes to the town center. You say the farm grows food? but that would mean it goes back to 700 in time. But it doesnt lol

    13. Martin Lund says:

      So.. in short terms i can toggle the villages between 36sec to build something or attack a enemy and the get that one back to work and my farming is the same as he would have been on the farm all the time? so if i can 10 villages that is farming. I can use them 36sec to build a castle all at once or toggle them some seconds here and there? Very small micro hack 😉

    14. Hagag Hamed says:

      Hey… how can I see your online games do you post them on another channel or do I have to watch your live broadcast and if so what's your username

    15. Jake says:

      I believe this feature was put in place to boost a farms output if its farther away from a collection point. But only for late game, since that's when handcart gives the boost that goes above the farms production cap. But also, this boost only works given a specific distance, because the farther away the farm is, the more time the farm has to cap.

    16. Gordon L says:

      So could you grab a group of farmers, have them knock out a bigger building real quick then go back to farming

    17. Brently Gill says:

      Doesn't this mean that you could garrison Farmers for up to 38 seconds with minimum loss of resources?

    18. Bryan Andrews says:

      love your content man! keep it up!
      I have a video suggestion, in the event you haven't covered this somewhere and I missed it – could you do an analysis on when it's best to mill deer as opposed to long distance harvest them? How many tiles is the breakeven and make it worth milling them? Assuming lower level that isn''t pushing them, or higher level that prefers scouting info over pushing deer. Also, assuming no wheel – this is dark age. Would love to see you break this down!

    19. Fahim Zahir says:

      Breaking News: AOE Developers have ordered a hit on Spirit of the law for defying the mechanics of the game

      Reward: 10% Farming speed and 5% Cheaper Tech Every Age

    20. ⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻⸻ says:

      "In DE they fixed this and aegis now works as intendet"
      * Cries in Khmer*

    21. Björn Lepistö says:

      So my takeaway from this is to try to always use farmer villagers to build houses or other quick buildings, and then maybe assigning a few more farmers than you need to compensate for the lost build time

    22. Samuel Taubman says:

      I guess it also matters for garrisoning farmers. If they are garrisoned for a short period of time, it should have no impact on your long run food output

    Comments are closed.

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